000 02376nam a22004097a 4500
001 21953369
003 NU
005 20240613182054.0
008 240613b ph ||||| |||| 00| 0 eng d
010 _a 2021935766
020 _a978-1-264-25735-5
_q(paperback)
040 _aNU FAIRVIEW
_cNU FAIRVIEW
050 0 0 _aQA 76.73 M66 2021
082 0 4 _a794.8/1526
_223
100 1 _aMonk, Simon,
_eauthor.
245 1 0 _aProgramming the Raspberry Pi :
_bgetting started with Python /
_cSimon Monk.
250 _aThird edition.
264 1 _aNew York :
_bMcGraw Hill Education,
_cc2021.
264 4 _c©2021
300 _axx, 172 pages :
_billustrations ;
_c23 cm.
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _aIncludes index.
500 _a"Updated for Rasberry Pi 4, covers the latest Rasberry Pi OS, contains engaging DIY projects"-- cover.
505 0 _aIntroduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
520 _a"This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi(TM) Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot"--
_cSource other than Library of Congress.
650 0 _aRASPBERRY PI (COMPUTER)
_xPROGRAMMING.
650 0 _aVIDEO GAMES
_xPROGRAMMING.
650 0 _aPYTHON (COMPUTER PROGRAM LANGUAGE).
650 0 _aAPPLICATION SOFTWARE
_xDEVELOPMENT.
655 4 _aNonfiction.
655 7 _aYoung adult non-fiction.
_2gsafd
906 _a7
_bcbc
_ccopycat
_d2
_encip
_f20
_gy-gencatlg
942 _2lcc
_cBK
_n0
999 _c4959
_d4959