Computer programming for beginners : fundamentals of programming terms and concepts / Nathan Clark
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Item type | Current library | Home library | Collection | Shelving location | Call number | Status | Date due | Barcode |
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NU Fairview College LRC | NU Fairview College LRC | School of Engineering and Technology | General Circulation | GC QA 76.5 C53 2022 (Browse shelf(Opens below)) | Available | NUFAI000005639 |
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GC QA 39.2 W55 2021 Practical discrete mathematics : discover math principles that fuel algorithms for computer science and machine learning with Python / | GC QA 39.2 W55 2021 Practical discrete mathematics : discover math principles that fuel algorithms for computer science and machine learning with Python / | GC QA 76.5 B45 2019 Computer programming : fundamentals for absolute beginners / | GC QA 76.5 C53 2022 Computer programming for beginners : fundamentals of programming terms and concepts / | GC QA 76.5 E93 2010 Technology in action : complete / | GC QA 76.5 E93 2014 Technology in action : introduction / | GC QA 76.6 A27 2015 Coding for dummies / |
Introduction. -- What is a programming language?. -- Why do we need a programming language?. -- Popular programming languages. -- Understanding the structure of a program. -- What are the different types of programs?. -- How is a program built?. -- How is a program executed?. -- What are program statements?. -=- What are data types?. -- What are variables?. -- What are operations?. -- Working with numbers. -- The importance of strings. -- Making decisions in program. -- Iterate programming. -- Logical grouping of code. -- What are functions?. -- Sending output. -- What is functional programming?. -- What is object oriented programming?. -- What are client server applications?. -- What is web programming?. -- Managing data in a program. -- Storing data in files. -- Storing data in database. -- Data exchange formats. -- Error handling. -- Logging in programs. -- Logical grouping of programs. -- Deploying programs. -- Programming for the internet. -- Serverless programming. -- Programming for mobile devices. -- Design practices.
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