Programming the Raspberry Pi : getting started with Python / Simon Monk.

By: Monk, Simon [author.]Material type: TextTextPublisher: New York : McGraw Hill Education, c2021Copyright date: ©2021Edition: Third editionDescription: xx, 172 pages : illustrations ; 23 cmContent type: text Media type: unmediated Carrier type: volumeISBN: 978-1-264-25735-5Subject(s): RASPBERRY PI (COMPUTER) -- PROGRAMMING | VIDEO GAMES -- PROGRAMMING | PYTHON (COMPUTER PROGRAM LANGUAGE) | APPLICATION SOFTWARE -- DEVELOPMENTGenre/Form: Nonfiction. | Young adult non-fiction.DDC classification: 794.8/1526 LOC classification: QA 76.73 M66 2021
Contents:
Introduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.
Summary: "This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi(TM) Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot"-- Source other than Library of Congress.
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Item type Current library Home library Collection Shelving location Call number Status Date due Barcode
Books Books NU Fairview College LRC
NU Fairview College LRC
School of Engineering and Technology General Circulation GC QA 76.73 M66 2021 (Browse shelf(Opens below)) Available nufai000005266

Includes index.

"Updated for Rasberry Pi 4, covers the latest Rasberry Pi OS, contains engaging DIY projects"-- cover.

Introduction -- Getting started -- Python basics -- Strings, lists, and dictionaries -- Modules, classes, and methods -- Files and the internet -- Graphical user interfaces -- Games programming -- Interfacing hardware -- LED fader project -- Prototyping project (clock) -- Raspberry Pi robot -- What next.

"This fully updated guide shows how to create inventive programs and fun games on your powerful Raspberry Pi--with no programming experience required. Programming the Raspberry Pi(TM) Getting Started with Python, Third Edition addresses physical changes and new setup procedures as well as OS updates to the current version 4. You will discover how to configure hardware and software, write Python scripts, create user-friendly GUIs, and control external electronics. Step-by-step projects include a digital clock prototype and a fully functioning Raspberry Pi robot"-- Source other than Library of Congress.

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